![]() Should be set to 1 if using dxlevel 80 or 81. Mat_reducefillrate 1 Reduces fillrate, sets the in-game option Shader detail to low. Mat_filterlightmaps 0 Disables filterlightmaps, small fps increase. Mat_hdr_level 0 Double Disable High Dynamic Range, HDR. Mat_hdr_enabled 0 Disables High Dynamic Range, HDR. Mat_forceaniso 0 Double Disable Antialiasing. Mat_disable_bloom 1 Double disable bloom. R_rootlod 2 Lower quality on player models. Mat_specular 0 Turns off specular lighting, better performance. Mat_compressedtextures 1 Compressed textures, good fps boost. A setting of -5 will make the game render perfect quality models from any distance.Ĭl_ejectbrass 0 Disables bullet casings from flying out of your gun when you shoot.Ĭl_phys_props_max 0 Sets range at which props show up. R_lod 5 Player models look bad but saves CPU power. Mat_specular 0 Disables specular (Shiny stuff disabled). Propably doesn't work.Ĭl_phys_props_enable 0 Disables little cans/bottles that are rendered client side. so it is only a "temporary" boost in performance and most likely very small.Ĭl_ragdoll_physics_enable 0 Makes the models disappear once they are killed saves CPU from rendering death animations. Note: This only removes them, it does NOT stop them from coming back. R_cleardecals Clears all current decals on the map. M9KGasEffect 0 Removes gun smoke effect from M9K guns while firing. Set this and r_shadows to 1 if you want your flashlight to be visible.Ĭl_playerspraydisable 1 Disables player sprays. R_dynamic 0 Disables something along the lines of lighting/shadows. R_shadows 0 Disables shadows and player flashlights. The lower the value the better the performance. For example: A single bullet hole is 1 decal. Mat_wateroverlaysize 4 Low water resolution, major fps boost in maps with water. R_WaterDrawReflection 0 Disables water reflection, small fps increase. R_waterforceexpensive 0 Low quality water. R_cheapwaterend 1 Lower water quality, better fps. R_cheapwaterstart 1 Lower water quality, better fps. All of these take a value between 0 and 255.Code: cl_show_splashes 0 Disables water splashes, pretty good fps boost. This value is in RGBA format, meaning the values after the name specify the intensity for the red, the green, the blue, and the opacity value. You will want to change the value after "Normal". Under this will be three key-value pairs, titled "Yellowish", "Normal", and "Caution". To do this, you will need to first open up the file "ClientScheme.res" in your preferred text editor.įind the part that says "HL1-style HUD colors". ![]() Now that you've installed your new crosshair, you may want to change the color to something that actually stands out from the background. This is the easiest part just copy your new crosshair font into the "resources" directory, make sure it's called "HALFLIFE2.ttf" (The capitalisation doesn't matter on windows) and you're done. I cannot provide any more details about this, as I don't know anything about editing fonts. Next thing you will want to do is get a font editor and open the font in it. If proceeding with this method, remember to be precise while drawing the crosshair.įirst, you should make a back-up copy of the "HALFLIFE2.ttf" (Capitalisation does not matter on windows) font incase you screw something up. This is the harder way of customizing your crosshair, as you will have to manually modify the font. Premade crosshair fonts can be acquired from many sites on the internet one such site would be the Half-Life 2: Deathmatch University at university.hl2dm.(pro)/crosshairs.html (remove the parentheses).Īs HL2DM stores its crosshair in the same way as Garry's Mod, all HL2DM crosshairs will work in GMod and vice versa. ![]() ![]() There are two ways for you to get a new crosshair font. This directory contains the font that contains the crosshair. Next, you will want to navigate to the "resource" directory. Mac OS: ~/Library/Application Support/Steam/SteamApps/common/GarrysMod/garrysmod/ GNU/Linux: ~/.local/share/Steam/steamapps/common/GarrysMod/garrysmod/ Windows: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\ To do this, open up the properties window for Garry's Mod, go to the "Local Files" tab and press the button labeled "Browse Local Files.".Īlternatively, you could manually navigate to the correct directory for your OS based on the guide below: The first thing you should do is navigate to your base game directory. ![]()
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